

3D Graphics – moving from 2D sprites to 3D graphics will improve visual fidelity, but will also be valuable for gameplay – it allows for things like rotating cameras, vastly improved animation, physics objects, accurate projectile tracking, etc

Game Engine – using Unit圓D will give us a much more capable platform for development than our previous engine, so expect fewer bugs, improved performance, better modding support, etc
#XENONAUTS 2 ART FULL#
We will cover our planned gameplay changes in more detail in our full announcement, but we have these broad areas of focus: This means humanity does not start with the advanced alien technology unlocked in the first game, and we also have the freedom to subtly alter the story, setting and enemies in order to make a more interesting sequel. Xenonauts 2 will not be a chronological sequel, rather it will cover similar events taking place in an alternate timeline – an alien invasion occurring in a Cold War-era Earth. However the excitement created by the imminent release of XCOM 2 has also generated interest around our plans for the Xenonauts franchise, so we felt this was a good moment for us to confirm that we are working on a sequel and release a few high-level details about the game. We are planning a full announcement for the game in the next couple of months that will be complete with a website, concept art, the universe lore and our full vision for the gameplay. "Xenonauts 2 entered full production at the start of this year and is currently slated for a 2017 release. GOLDHAWK INTERACTIVE CONFIRMS XENONAUTS 2:
